Game Composer • Adaptive Music • Retro / JRPG Hybrid

Modern Retro Music for Story-Driven Games

I compose retro-styled electronic, industrial, and JRPG-hybrid scores for RPGs, Metroidvanias, Horror, and Adventure games—focused on strong melodic identity, textured synth work, and adaptive systems designed for real gameplay.

  • SNES / PS1 / N64 / PS2-inspired sonic identity
  • Adaptive music for gameplay & narrative pacing
  • FMOD / Wwise-aware delivery
  • Fast turnaround & deadline precision
DAW
Music production in a DAW
Game
Game project screenshot
Engine
RPG Architect game engine
600+
Tracks Composed
100K+
Downloads
33+
Game Credits
20+
Years Composing
Official Provider
RPG Architect Engine
What I Do

Music that supports worldbuilding, gameplay, and emotional payoff

From exploration cues to boss escalation, I build scores that feel memorable on their own and functional inside the game.

🎴

Original Game Scores

Full soundtrack direction for RPGs, Metroidvanias, Horror, and Adventure titles with a focus on melodic identity, atmosphere, pacing, and emotional clarity.

🎛

Adaptive Music Design

Vertical layering, exploration-to-combat energy shifts, and implementation-minded structure that moves naturally with player state.

🎮

Retro-Hybrid Sound

Classic-console texture fused with industrial synth grit, FM-style tones, sample-based sequencing, and selective orchestral support for modern impact.

Best Fit

Especially suited for games that need atmosphere, identity, and movement between states

JRPG-Inspired RPGs Metroidvanias Horror Adventure Retro-Inspired Action Narrative-Driven Indie Games
Developer Feedback

Trusted for communication, speed, and music that lands

Bert is such a pleasure to work with! He processes feedback magnificently and created the exact track that I was looking for.

Andrew Willman

Developer, Crystal Project

Bert is an exceptionally hard working, industrious and collaboratively focused individual whose compositions showcase a strong sense of melody, a wide range of styles and colors, and his love for gaming.

Tyler Mire

Developer, Something Classic Games

Bert's contributions have helped make RPG Architect a more fully-fledged product—he provided song packs and built the sound effects package, which are now some of the most celebrated resources included.

Locke Lunde

Developer, RPG Architect

Watch Me Work

See the process behind the music

I livestream composition sessions every week. 188+ archived sessions showing real-time scoring, sound design, and creative process.

Working Together

Project tiers built around your game's needs

Every game is different. Here's a general sense of scope to help you plan.

Starter

15–30 min OST

Ideal for focused indie titles, short-form games, or studios building a strong sonic identity with a defined scope.

Standard

30 min – 1 hr OST

Full soundtrack direction for mid-scope titles with adaptive systems, multiple biomes, and narrative arc.

Full Scale

1–1.5 hr+ OST

Large-scope productions requiring a complete sonic world—full adaptive scoring, implementation support, and extended collaboration.

Need ready-made music packs for smaller projects? Browse the shop on itch.io or join the Patreon for weekly releases.

Let's Talk

Need a soundtrack with retro character and modern production weight?

Send over your game, prototype, pitch deck, or mood references and we can talk through sonic direction, scope, and next steps.

Experienced with NDAs, work-for-hire, and unannounced projects. Typical response time: 24–48 hours.

Created with © systeme.io

Privacy policy | Terms of use | Cookies