I compose retro-styled electronic, industrial, and JRPG-hybrid scores for RPGs, Metroidvanias, Horror, and Adventure games—focused on strong melodic identity, textured synth work, and adaptive systems designed for real gameplay.
From exploration cues to boss escalation, I build scores that feel memorable on their own and functional inside the game.
Full soundtrack direction for RPGs, Metroidvanias, Horror, and Adventure titles with a focus on melodic identity, atmosphere, pacing, and emotional clarity.
Vertical layering, exploration-to-combat energy shifts, and implementation-minded structure that moves naturally with player state.
Classic-console texture fused with industrial synth grit, FM-style tones, sample-based sequencing, and selective orchestral support for modern impact.
Bert is such a pleasure to work with! He processes feedback magnificently and created the exact track that I was looking for.
Developer, Crystal Project
Bert is an exceptionally hard working, industrious and collaboratively focused individual whose compositions showcase a strong sense of melody, a wide range of styles and colors, and his love for gaming.
Developer, Something Classic Games
Bert's contributions have helped make RPG Architect a more fully-fledged product—he provided song packs and built the sound effects package, which are now some of the most celebrated resources included.
Developer, RPG Architect
I livestream composition sessions every week. 188+ archived sessions showing real-time scoring, sound design, and creative process.
Every game is different. Here's a general sense of scope to help you plan.
Ideal for focused indie titles, short-form games, or studios building a strong sonic identity with a defined scope.
Full soundtrack direction for mid-scope titles with adaptive systems, multiple biomes, and narrative arc.
Large-scope productions requiring a complete sonic world—full adaptive scoring, implementation support, and extended collaboration.
Need ready-made music packs for smaller projects? Browse the shop on itch.io or join the Patreon for weekly releases.
Send over your game, prototype, pitch deck, or mood references and we can talk through sonic direction, scope, and next steps.
Experienced with NDAs, work-for-hire, and unannounced projects. Typical response time: 24–48 hours.
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