I compose retro-styled electronic, industrial, and JRPG-hybrid scores for RPGs, Metroidvanias, Horror, and Adventure games—focused on strong melodic identity, textured synth work, and adaptive systems designed for real gameplay.
Available for full game scores, vertical layering, combat/exploration state design, and FMOD/Wwise-ready collaboration.
Supporting indie teams and growing studios building atmospheric, system-driven, and emotionally memorable game worlds.
From exploration cues to boss escalation, I build scores that feel memorable on their own and functional inside the game. The goal is not just good music—it is the right musical identity for your world.
Full soundtrack direction for RPGs, Metroidvanias, Horror, and Adventure titles with a focus on melodic identity, atmosphere, pacing, and emotional clarity.
Vertical layering, exploration-to-combat energy shifts, and implementation-minded structure that helps the music move naturally with player state.
Classic-console texture fused with industrial synth grit, FM-style tones, sample-based sequencing, and selective orchestral support for modern impact.
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"Bert is such a pleasure to work with! He processes feedback magnificently and created the exact track that I was looking for."
“Bert is an exceptionally hard working, industrious and collaboratively focused individual whose compositions showcase a strong sense of melody, a wide range of styles and colors, and his love for gaming. I'd highly recommend him to any developer needing a great soundtrack .”
"Bert's contributions have helped make RPG Architect a more fully-fledged product—he provided song packs and built the sound effects package, which are now some of the most celebrated resources included."
Grab the free 16-Bit Starter Pack for prototypes, early builds, or placeholder use—then reach out when you need a custom score with its own identity.
Send over your game, prototype, pitch deck, or mood references and we can talk through sonic direction, scope, and next steps.