Game composer focused on modern retro music for story-driven games, blending electronic texture, industrial edge, and JRPG-style melodic writing into scores built for atmosphere, identity, and gameplay movement.
Graduate of the Atlanta Institute of Music and Media with over two decades of composition experience. My work emphasizes game-focused design, JRPG influences, and scores that serve the player experience above all else.
I've composed over 600 tracks across 33+ shipped game projects, delivered 104 tracks per year for 4 consecutive years to a subscriber base, and my music serves as the official RTP for the RPG Architect game engine.
I livestream my composition sessions weekly on YouTube, Twitch, and Kick — 188+ archived sessions showing real-time scoring, sound design, and creative process.
We talk through your game's world, tone, references, and needs. I learn your vision before writing a single note.
I create initial demos establishing the sonic identity — palette, themes, and energy that will define your game's sound.
Full score production with regular check-ins, feedback rounds, and iterative refinement. Clear communication throughout.
Final assets delivered in your required formats — stems, loops, adaptive layers, middleware-ready files as needed.
Zuurix • Lead Composer
Zuurix • Lead Composer
Something Classic • Contributing Guitarist & Sound Design
Tiny Abyss • Contributing Composer
Romans I:XVI Gaming • Lead Composer
Locke Lunde • Official Audio for RTP
Andrew Willman • Contributing Composer
Zuurix • Lead Composer
33+ game credits spanning 2012–2025. View full portfolio →
Bert is such a pleasure to work with! He processes feedback magnificently and created the exact track that I was looking for.
Developer, Crystal Project
Bert is an exceptionally hard working, industrious and collaboratively focused individual whose compositions showcase a strong sense of melody, a wide range of styles and colors, and his love for gaming.
Developer, Something Classic Games
Bert's contributions have helped make RPG Architect a more fully-fledged product—he provided song packs and built the sound effects package, which are now some of the most celebrated resources included.
Developer, RPG Architect
Send over your game, prototype, pitch deck, or mood references and we can talk through sonic direction, scope, and next steps.