ABOUT BIT BY BIT SOUND
When you’re a game designer, you want to do it all.
You want to write all the code, do all the graphics, and write all the music.
But I’ve learned first hand that this is a recipe for burnout.
I believe it’s better to ask for help when you need it, but also…
I believe that a great soundtrack is crucial to making a classic game.
Imagine having a partner working with you on your game. Someone who is like you, and wants to create memorable experiences that will stay with players for years.
Like the games we played when we were kids.
This is what I would like to offer to you.
Image courtesy of Kelly Sikkema
What Bert’s Clients Are Saying…
“Working with Bert is easy, he works fast, and creates excellent OST that my players and I love! I’m so lucky to have him as a composer. The music is just so fitting and SO GOOD!“
– Zuurix, Developer of Sector Six and Light of the Locked World
“Bert is an awesome composer! He did such a great job on our game. He quickly captures the needs and mood of the game with a rare finesse. This leads to amazing compositions I never tire of listening to. And most of all, he has this creative energy, joy and enthusiasm that he passes on to others. It was a real pleasure to work with him and I hope we will work again together. In the meantime, I can only highly recommend him for any of your projects because, trust me, he IS the composer you need!”
-DantonSlip, Game Artist and Developer of The Fracture and Cerbirds
“Bert has a musical talent unparalleled in the indie space, and you’d be a fool not to use his work in your next game. A kind, communicative, understanding individual with loads of personality and great ideas to boot. You will not be disappointed!“
-Jonathan Ribarro, Developer of Altidudes and Playback Trauma: The Beach
“Bert is an exceptionally hard working, industrious and collaboratively focused individual. All these traits shine in his compositions, which contain a wide range of styles and colors. But most importantly, they showcase a strong sense of melody and his love for gaming. I’d highly recommend him to any developer needing a great soundtrack.”
-Tyler Mire, game developer with Something Classic Games (www.tylermiremusic.com)
“Bert is an exceptional composer, and I wholeheartedly recommend him. The tracks he made for us fit extremely well for our game, and he made two in one day’s time!”
– Swapnil, Developer and Artist of Sonzai
“I’m happy to recommend Bert Cole as a composer; a pleasure to communicate with and he delivered a tune for my game that fit the style far more than I imagined it would!“
–Lucy Gross, Developer of FlatScare
Take some pressure off of yourself knowing I’m in your corner.
Your game deserves a great soundtrack, and I can deliver it for you. I want to create a soundtrack for you that will inspire, not only the players but
you as well!
Let’s improve the impact of our art, together!
I have been a gamer all my life. Some of my earliest memories are playing the NES and SNES with my sister and cousins.
I remember playing games on display at various department stores. My parents always would laugh about how as soon as I could reach those controllers, I would go to town on those games. This was my first exposure to many classics, such as Donkey Kong Country 2, Star Fox 64, and Super Mario World 2, as well as many others.
Gaming has helped me through some dark times as well. At one particular low point in my life, I discovered Final Fantasy 8 and fell in love with the game. From that point, the entire franchise became a comfortable retreat for me.
When times were tough, I could easily immerse myself into the various worlds crafted by Hironobu Sakaguchi, and let the compositions of Nobuo Uematsu mold my budding composer mind. I didn’t realize at the time how big of an effect those OG game composers had on me and my musical tastes.
Class Change: Becoming a Bard
As I got older, my focus transitioned from gaming to music. I started by playing drums, but eventually moved to guitar and writing original songs. I played in several rock bands in high school and my early twenties. I even went to school to study music.
I graduated from The Atlanta Institute of Music in 2008, where I studied in a variety of styles, including (but not limited to) Rock, Blues, Jazz, and Classical. It was a great experience, but through this experience I started to realize that I did not want to be a performer the rest of my life.
After graduating, I continued with my “Rock Star” path for a while before realizing my heart wasn’t totally in it anymore. Then, something awesome happened.
After a gig one night, I found myself watching a review for the game To The Moon. I had never played the game, or even heard of it, but the thing that stood out to me was the section on the music. This reviewer raved about the games composer, Laura Shigihara. He talked about how her music moved him to tears, several times throughout the game.
A light turned on in my head. I don’t know why, but I had never considered the possibility of being a composer for video games. The more I thought about it though, the more excited I got. It was the perfect avenue to marry my two major interests, music and gaming.
Not long after that, I hung up my Rock Star shorts, and started Bit By Bit Sound, and I haven’t looked back. I’ve since composed music for several games, films, and a video game podcast. I’ve even written music for a guided meditation! 😀
I hope you are as inspired as I am to make great games. Thanks for stopping by, and here’s to many future successes!
Contact + Connect with me
For inquiries about my services, questions, and comments, please contact me here.
Sector Six by Zuurix
Selected Gaming Credits:
Magic of Spring – Zuurix (2022 TBA) – Lead Composer and Sound Design
Playback Trauma: The Beach – RIDENTEM (2022) – Lead Composer and Sound Design
Light Of The Locked World – Zuurix (2022 TBA) – Lead Composer and Sound Design
Revita – BenStar (2021) – Voice Actor for Training Dummy
Castle of the Underdogs – House of Pandas (2021) – Contributing Composer
Altidudes – RIDENTEM (2021) – Lead Composer and Sound Design
Shinka – Iggy Ofstie (2021) – Lead Composer
Mario is Doomed – CheezGarlic (2020) – Lead Composer
The Fracture – Akfula, DantonSlip (2020) – Lead Composer
Of A Feather – Karen Morrison (2020) – Lead Composer
Ruby Heist – Sumo Games (2020 TBA) – Lead Composer and Sound Design
Dungeon Hack – Promethean Interactive (2020 TBA) – Lead Composer
Bigfoot Hunting – Enigmatic Cynic (2020 TBA) – Lead Composer
Dreamer – Adam “PixelDough” Worrell (2020) – Lead Composer and Sound Design
FlatScare – Lucy Gross (2020) – Contributing Composer
Sonzai – Two Odd Diodes (2020 TBA) – Contributing Composer
Mad Mosh – khos (2020 TBA) – Contributing Composer
Sector Six – Zuurix (2016) – Lead composer and Sound Design
Virus Jigglin’ Fever – devFluid (2014) – Lead composer and Sound Design
Infect Station – Bit By Bit Games (2014) – Game Development and Audio Design
Toys – Chloe Sagal (2013 – Unreleased) – Lead Composer
Black Knight – LordHannu (2013) – Contributing Sound Design
The Undead Slayer – LordHannu (2012) – Lead Composer and Sound Design
Selected Multi-Media Credits:
“Nostalgic Bits” (EP) Bit By Bit Sound (2018) – Producer, Composer, Multi-Instrumentalist
“Breaking Point” (LP) Bert Cole (2018) – Producer, Composer, All Instruments
“Try Again” (EP) Bert Cole (2017) – Producer, Composer, Multi-Instrumentalist
“Complicating Simplicity” (SINGLE) – Bert Cole (2017) – Producer, Composer, Lead Vocals, Lead Guitar
“Something I Said” (SINGLE) – Bert Cole (2016) – Producer, Composer, Lead Vocals, Lead Guitar
“There’s A Monster In The Office” -Third Place Productions (48 Hour Film Festival 2014 Entry) – Lead Composer
“Heal While You Sleep” – BeautifullyBohemian.com (2014) – Lead Composer
Geek Smash Podcast – GeekSmash.com (2014) – Title Theme and Segment Stingers
The Law of One EP – The Aeon Flow (2010) – Lead Composers, Lead Guitar and Lead Vocals